What is a design pattern?

A design pattern is a reusable solution to a commonly occurring problem in software design. It is not a piece of code that you copy-paste, but rather a general template or guideline for solving a particular type of problem in a flexible and maintainable way.

Think of it like an architect’s blueprint — it doesn’t build the house for you, but it gives you a structured way to build one efficiently and correctly.


Key Points:

  1. Not code, but a concept – A design pattern describes how to structure classes, objects, or interactions to solve a recurring design problem.
  2. Reusable – Patterns can be applied across multiple projects and situations.
  3. Best practices – They represent the collected wisdom of experienced developers.
  4. Language-independent – You can use the same pattern in Java, PHP, Python, or C#, though the implementation details may differ.

Types of Design Patterns

Design patterns are generally divided into three categories (as popularized by the “Gang of Four” book):

  1. Creational Patterns (object creation)
    • Examples: Singleton, Factory, Builder, Prototype
  2. Structural Patterns (object composition/relationships)
    • Examples: Adapter, Decorator, Composite, Proxy
  3. Behavioral Patterns (object interaction/communication)
    • Examples: Observer, Strategy, Command, Iterator

Example:
Suppose you want only one instance of a database connection across your application. Instead of creating new objects everywhere, you can use the Singleton Pattern to ensure only one shared instance is used.

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